Make It Yours: Colours, Avatars, Profiles & Friends

On a planet full of snakes, being recognisable matters. Your colour is what rivals learn to fear, your name is what sits on the leaderboard, and your profile is the trophy shelf behind both. This guide covers the whole identity layer: how colours and nicknames work, the surprisingly deep avatar system, public profiles and crowns, following and blocking other players — and exactly what you give up by staying a guest.

Your name and your colour

Every snake carries a name tag that all players can see, and a body colour that is yours alone to choose.

When you first arrive, the game deals you a colour at random from a curated palette of twelve — coral, gold, mint, cyan, indigo and friends — all picked to read clearly against the dark planet. But you are not stuck with the deal: the lobby has a full colour picker, and it accepts any shade you can mix, not just the twelve starters. Go neon yellow, go blood red, go the exact green of your first crashed snake.

Your nickname (up to 20 characters) is set right next to it. Guests type one on the way in; signed-in players can rename themselves any time in the lobby.

Both stick. For signed-in players, colour and nickname are saved to your account and follow you to any device — the identity you build on your laptop is the one your rivals meet from your phone.

Pick a face: the avatar system

Your avatar is the face next to your name on the leaderboard, on your profile, and in friend lists. (In the game itself, snakes show their name tag and badges instead.) The options run deeper than most players ever discover:

  • Your real photo — if you signed in with Google, Facebook or Discord, you can use that account's picture.
  • Your initial — a clean monogram of your nickname's first letter, for the minimalists.
  • Generated art — dozens of styles, from pixel-art faces and cartoon characters to abstract marbles and a whole family of robot portraits. Each one is generated from your account, so your version of a style is stable and recognisably yours.

You change your avatar from your own profile page, where the styles are laid out in pages you can browse until something feels right.

Your public profile

Every player has a public profile at a shareable link — tap any name on the leaderboard or in a friend list to open one. A profile shows:

  • Total XP — the lifetime sum of every run you have banked (the scoring guide explains how runs turn into XP).
  • Crowns currently held — see below.
  • Followers and following — who follows this player and who they follow, with both lists ranked by XP, so the strongest players in anyone's circle float to the top.

Your profile is your trophy shelf. It is also the page your friends will check after you brag, so make the numbers match the story.

Crowns you can actually wear

The top three players of each leaderboard period — day, week, month and year — do not just get a line on a page. They wear a crown badge above their snake, in-game, visible to everyone on the planet, updated within minutes of the standings changing.

That turns rank into gameplay: a crowned snake is a moving target that everyone recognises on sight, and hunting one (or surviving while wearing one) is the closest thing Planet Snake has to a boss fight. Your profile records every crown you currently hold, so a day-crown, however brief, is yours to show off while it lasts.

Friends: follow, be followed, block

Planet Snake's social layer works like the follow systems you already know:

  • Following is one-way. Follow anyone from their profile or by searching their nickname — no approval needed, and they can follow you back or not.
  • Your friends tab in the lobby shows the players you follow, ranked by XP — a personal leaderboard of exactly the rivals you care about, which is usually far more motivating than the global one.
  • Blocking exists and does what it should: block a player and they can no longer follow you, and you can manage your blocked list any time.
The rivalry loop: follow the players who beat you. Their XP ticking upward in your friends tab is the most reliable motivation the game has to offer.

Guest or account: what signing in actually gets you

Guest mode is real play, not a demo: one click, a real snake, a real leaderboard entry, even a real profile. But guests are written in pencil — a guest identity is cleaned up around 30 days after it goes quiet, and its XP, name and colour vanish with it.

Signing in — Google, Facebook, Discord, or plain email — makes you permanent:

  • Your XP is safe forever, accumulating across every session and device. And if you started as a guest, sign in from that session and the XP you already banked carries over to your new account instead of being lost.
  • Your identity syncs — nickname, colour, avatar and language ride with the account everywhere you play.
  • The social layer unlocks properly — a lasting profile people can follow, and a friends tab that remembers.

The leaderboard is a long game of accumulated runs, and only an account gets to play it. (More common traps like this in the common-mistakes guide.)

The planet speaks your language

Planet Snake runs in eleven languages — English, Türkçe, Español, Português, Deutsch, Français, Русский, العربية, हिन्दी, 中文 and 日本語 — switchable from the language picker, and the choice is saved to your account like everything else.

The localisation goes one level deeper than the menus: even the bot snakes are named in your language. Two players on the same planet see the same bot wearing two different native-script names at the same moment — a small touch that says a lot about how the game treats its worldwide crowd. (Curious how the bots work? That is the bots & worlds guide.)

That is the whole identity kit. Pick a colour no one else dares to wear, then go make it famous — jump into a world.